{"id":6972,"date":"2026-05-08T11:14:48","date_gmt":"2026-05-08T09:14:48","guid":{"rendered":"https:\/\/nintendo64.pl\/?page_id=6972"},"modified":"2026-05-08T11:14:48","modified_gmt":"2026-05-08T09:14:48","slug":"tomb-raider-port-na-n64","status":"publish","type":"page","link":"https:\/\/nintendo64.pl\/index.php\/tomb-raider-port-na-n64\/","title":{"rendered":"Tomb Raider port na N64"},"content":{"rendered":"<p style=\"text-align: justify;\"><span style=\"color: #ff6600;\"><strong>08.05.2026.<\/strong><\/span><\/p>\n<hr \/>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-6984\" src=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/202-1.jpg\" alt=\"\" width=\"202\" height=\"202\" srcset=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/202-1.jpg 202w, https:\/\/nintendo64.pl\/wp-content\/uploads\/202-1-150x150.jpg 150w\" sizes=\"auto, (max-width: 202px) 100vw, 202px\" \/>Tw\u00f3rca homebrew znany jako &#8222;<strong>snake<\/strong>&#8221; opracowuje port gry Tomb Rider na Nintendo 64. Projekt bazuje na dekompilacji TRX, <span style=\"color: #ff6600;\"><strong>[1]<\/strong><\/span> czyli og\u00f3lno dost\u0119pnym kodzie \u017ar\u00f3d\u0142owym (open-source) portu silnika Tomb Raider 1 na PC. U\u017cywa do tego biblioteki <strong>Libdragon<\/strong>, za\u015b do renderowania 3D zastosowa\u0142 <strong>Tiny3D<\/strong>, popularn\u0105 bibliotek\u0119 od <strong>HailToDodongo<\/strong>. Dzi\u0119ki zastosowaniu opracowanych przez spo\u0142eczno\u015b\u0107 program\u00f3w, praca nad portem tej gry jest ju\u017c na bardzo zaawansowanym etapie. Jak podaje autor prawie ca\u0142a gra jest zaimplementowana, w tym wszystkie levele, muzyka, wi\u0119kszo\u015b\u0107 przerywnik\u00f3w filmowych. A co najlepsze port ten dzia\u0142a na <strong>Analogue 3D<\/strong> z w\u0142\u0105czonym overclockiem. Na chwil\u0119 obecn\u0105 nie wiadomo jak poradzi sobie na oryginalnym sprz\u0119cie. Prawdopodobnie te\u017c b\u0119dzie dzia\u0142a\u0107, ale z ni\u017csz\u0105 wydajno\u015bci\u0105. <span class=\"css-1jxf684 r-bcqeeo r-1ttztb7 r-qvutc0 r-poiln3 r-1x3r274\"><span class=\"css-1jxf684 r-bcqeeo r-1ttztb7 r-qvutc0 r-poiln3\">Ca\u0142o\u015b\u0107 ma si\u0119 zmie\u015bci\u0107 na jednym 64MB kartrid\u017cu, ale to akurat obecnie nie jest problemem. <span style=\"color: #ff6600;\"><strong>[2]<\/strong><\/span><\/span><\/span><\/p>\n<p style=\"text-align: justify;\">Gra jest prawie kompletna, ale nadal zawiera sporo b\u0142\u0119d\u00f3w i problemy z wy\u015bwietlaniem obrazu i optymalizacj\u0105 wydajno\u015bci. Dlatego te\u017c nie udost\u0119pniono jeszcze oficjalnego pliku. Poni\u017cej kilka zrzut\u00f3w z ekranu z rozgrywki.<\/p>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6982\" src=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_03.jpg\" alt=\"\" width=\"766\" height=\"575\" srcset=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_03.jpg 766w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_03-300x225.jpg 300w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_03-150x113.jpg 150w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_03-660x495.jpg 660w\" sizes=\"auto, (max-width: 766px) 100vw, 766px\" \/><\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6980\" src=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port.jpg\" alt=\"\" width=\"787\" height=\"582\" srcset=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port.jpg 787w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port-300x222.jpg 300w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port-150x111.jpg 150w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port-768x568.jpg 768w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port-660x488.jpg 660w\" sizes=\"auto, (max-width: 787px) 100vw, 787px\" \/><\/div>\n<div dir=\"ltr\"><\/div>\n<div dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6981\" src=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_02.jpg\" alt=\"\" width=\"776\" height=\"588\" srcset=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_02.jpg 776w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_02-300x227.jpg 300w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_02-150x114.jpg 150w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_02-768x582.jpg 768w, https:\/\/nintendo64.pl\/wp-content\/uploads\/Tomb-Raider-64-port_02-660x500.jpg 660w\" sizes=\"auto, (max-width: 776px) 100vw, 776px\" \/><\/div>\n<p style=\"text-align: justify;\">Na You Tube film zosta\u0142 opublikowany <span dir=\"auto\">13 kwietnia 2026 z poni\u017cszym opisem <span style=\"color: #ff6600;\"><strong>[3]<\/strong><\/span><\/span><\/p>\n<blockquote>\n<div id=\"expanded\" style=\"text-align: justify;\"><em><span dir=\"auto\" role=\"text\"><span dir=\"auto\">&#8222;Port of Tomb Raider to Nintendo 64 using Tiny3d and Libdragon. Based on the TRX decompilation. It\u2019s running on my Analgue 3d with unleashed overclock setting. The entire game is pretty much implemented though there are still numerous bugs, rendering and performance issues. Performance especially tanks in levels with large areas. Almost the entire game is currently fit on the cartridge including all of the music and most of the FMVs.&#8221;<\/span><\/span><\/em><\/div>\n<\/blockquote>\n<div style=\"width: 640px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-6972-1\" width=\"640\" height=\"360\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/TombRiderN64.mp4?_=1\" \/><a href=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/TombRiderN64.mp4\">https:\/\/nintendo64.pl\/wp-content\/uploads\/TombRiderN64.mp4<\/a><\/video><\/div>\n<p style=\"text-align: justify;\">Co ciekawe w okolicach 1997 planowano port tej gry na Nintendo 64. Jednak Sony wykupi\u0142o prawa na wy\u0142\u0105czno\u015b\u0107 od Eidos, wi\u0119c sko\u0144czy\u0142o si\u0119 na planach. <span style=\"color: #ff6600;\"><strong>[4]<\/strong><\/span> Jaki\u015b czas temu spo\u0142eczno\u015b\u0107 podejmowa\u0142a pr\u00f3b\u0119 wykonania takiego portu na Nintendo 64, ale nie zako\u0144czy\u0142o si\u0119 to powodzeniem. <span style=\"color: #ff6600;\"><strong>[5]<\/strong> <\/span>Wierz\u0119, \u017ce tym razem b\u0119dzie lepiej i nie mog\u0119 si\u0119 doczeka\u0107, \u017ceby samemu przekona\u0107 si\u0119 jak b\u0119dzie si\u0119 gra\u0142o w taki port. Na pewno licz\u0119 na spore u\u0142atwienia w sterowaniu dzi\u0119ki wykorzystaniu ga\u0142ki analogowej. Oryginalne sterowanie czyli tzw &#8222;tank controls&#8221; na krzy\u017caku na padzie do PS1 oraz Sega Saturn sprawia\u0142y, \u017ce zawsze trudno by\u0142o mi si\u0119 cieszy\u0107 rozgrywk\u0105.<\/p>\n<p style=\"text-align: justify;\">Ciesz\u0119 si\u0119, \u017ce spo\u0142eczno\u015b\u0107 homebrew na Nintendo 64 jest tak bardzo tw\u00f3rcza i jak tylko port tej gry zostanie udost\u0119pniony to sprawdz\u0119 na swoim Analogie 3D.<\/p>\n<div>\n<div><\/div>\n<\/div>\n<p><strong>@ Valoo<\/strong><\/p>\n<hr \/>\n<p><span style=\"color: #ff6600;\"><strong>\u017br\u00f3d\u0142o:<\/strong><\/span><br \/>\n[1] github.com\/LostArtefacts\/TRX<br \/>\n[2] timeextension.com\/news\/2026\/05\/almost-30-years-after-its-official-version-was-scrapped-someone-is-porting-tomb-raider-to-the-n64 <span style=\"color: #ff6600;\"><strong>[<a style=\"color: #ff6600;\" href=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/Time-Extension-scaled.png\" target=\"_blank\" rel=\"noopener\">obraz<\/a>]<\/strong><\/span><br \/>\n[3] youtube.com\/watch?v=SLqWCiGk1rs<br \/>\n[4] core-design.com\/article117.html<br \/>\n[5] old.reddit.com\/r\/N64Homebrew\/comments\/sy0y4y\/openlara_port_with_libdragonlibhfx\/ <span style=\"color: #ff6600;\"><strong>[<a style=\"color: #ff6600;\" href=\"https:\/\/nintendo64.pl\/wp-content\/uploads\/OpenLara-port-with-libdragon-scaled.png\" target=\"_blank\" rel=\"noopener\">obraz<\/a>]<\/strong><\/span><\/p>\n<div>\n<div>\n<p dir=\"ltr\" style=\"text-align: justify;\">\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>08.05.2026. Tw\u00f3rca homebrew znany jako &#8222;snake&#8221; opracowuje port gry Tomb Rider na Nintendo 64. Projekt bazuje na dekompilacji TRX, [1] czyli og\u00f3lno dost\u0119pnym kodzie \u017ar\u00f3d\u0142owym (open-source) portu silnika Tomb Raider 1 na PC. U\u017cywa do tego biblioteki Libdragon, za\u015b do renderowania 3D zastosowa\u0142 Tiny3D, popularn\u0105 bibliotek\u0119 od HailToDodongo. Dzi\u0119ki zastosowaniu opracowanych przez spo\u0142eczno\u015b\u0107 program\u00f3w, praca\u2026 <span class=\"read-more\"><a href=\"https:\/\/nintendo64.pl\/index.php\/tomb-raider-port-na-n64\/\">Czytaj dalej &raquo;<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6972","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/pages\/6972","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/comments?post=6972"}],"version-history":[{"count":11,"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/pages\/6972\/revisions"}],"predecessor-version":[{"id":7022,"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/pages\/6972\/revisions\/7022"}],"wp:attachment":[{"href":"https:\/\/nintendo64.pl\/index.php\/wp-json\/wp\/v2\/media?parent=6972"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}